B/IR
BEEF ISLAND RACING
Preparing the airport…
0 / 72 ★0 CR
09 / 10FACTORY
CALDERSleeper 01
AIRPORT PADDOCK DAYLIGHT / TRACK 01

MAKE THE RUN YOURS

SETTINGS

Controls
ThrottleW / ↑ · controller R2 · touch pedal
Launch / shiftSpace · controller A / Cross · touch button
BrakeS / ↓ · controller B / Circle
CameraC · controller left bumper
Pause offlineEscape · controller Menu
Push-to-talkHold V / TALK after enabling mic
Graphics and diagnostics

High adds transmissive glass, a larger shadow map and higher pixel resolution. Performance lowers resolution and uses baked contact shading. Device performance varies; select the setting that keeps input responsive.

Start a new career

Export a backup first. This resets local career progress, records and cosmetics.

YOUR FIRST CLEAN PASS

READ THE LIGHTS

01

HOLD

Hold the throttle to settle the engine in the launch window. A controller trigger gives you analogue control.

W / R2
02

LAUNCH

Watch your lane’s green, then launch. In bracket races the two lanes can have different green lights.

SPACE / CROSS
03

SHIFT

Keep the throttle down. Shift as the RPM bar enters the bright window. Each factory car has its own target.

SPACE / CROSS

Reaction time and elapsed time are separate. The first legal finisher wins a duel; a red light loses the pass. In bracket/index events, running below the declared time is a breakout. Braking after the finish is assisted.

BEEF ISLAND / BRITISH VIRGIN ISLANDS

AIRPORT STRAIGHT

Beef Island Racing — Track One reference mapNorth-up OpenStreetMap-derived overview and detailed airport-front road inset, with a proposed virtual 201.168-metre race and separate staging and shutdown zones. Approximately 620 metres of mapped near-straight roadway; not a survey. Airport terminal and parking lie north of the eastbound racing road.BEEF ISLAND RACING / LOCATION ATLASTrack One · Airport StraightReal road geometry. A clearly marked virtual event layout.RESEARCH SNAPSHOT02 NOV 2026WGS84 · NORTH UP01 THE REAL CORRIDORQueen Elizabeth IIBridgeAirport terminalParkingTrellis BayNorth of the bendSelected straightBeef Island Road · curved bridge approachAIRPORT / AIRSIDERunway sceneryN0500 mMAP-DERIVED NEAR-STRAIGHT~620 mApproximate centerline length · not a surveyProposed event: 1/8 mile201.168 m timed sprintKeep staging and shutdown separate.The bridge approach and bay approachare bends, not part of the timed straight.Quarter-mile variant: label an extended game layout.02 THE STRAIGHT / PROPOSED GAME ZONESRoad widths are diagrammaticTerminal footprintMain parkingMapped footprintNORTH / AIRPORT SIDELeft when racing east →STARTFINISH45 m201.168 m300 m~76 mStagingTimed raceN0100 mREAD THE LOCATION CORRECTLYFace east: airport and parkingare on your left / north.Staging45 mTimed sprint201.168 mShutdown300 mRemaining to bend~76 mEvent zones are authored game proposals.© OpenStreetMap contributors · ODbL 1.0 · openstreetmap.org/copyrightSnapshot 2026-11-02 · no surveyed widths, grades or safety clearances
45 mSTAGING201 mRACE300 mSHUTDOWN

A fictional closed-course event on a map-grounded interpretation of the airport-front road. The bridge approach curves before the straight. Heights, carriageway width and event furniture are authored game features. Current photos and source limits are documented in the included atlas.

TWO DRIVERS / ONE SHARED CLOCK

PRIVATE DUEL

Share a room code, ready up and race. Both drivers use the equalized Spec tune; the server decides the result.

Not connected. Microphone off.

Hold V or TALK to transmit. Nearby audio fades with distance. You can race with voice off.

Private testing: peer media uses cooperative range limits. Remote voice needs HTTPS/TURN; public proximity requires media-server enforcement and moderation.
Cloudflare multiplayer setup

This site hosts the complete current solo game and garage. Private online duels require the separate race server included in the full source project. Enter its secure WebSocket address above, or set multiplayerUrl in deployment-config.js before uploading. The server must allow this site’s HTTPS origin. No ranked matchmaking service is deployed by a static ZIP upload.

Deployment guide ↗

MADE FOR THE ISLAND

BEEF ISLAND RACING

Airport Championship edition. Original code-built vehicles, environment, cinematics and audio. The ten car bodies continue the Tesla Method.

Simore, Dave, MAD, Shane, Crash and China are fictional racer personas in this game. Vehicle names and factory tunes are authored game content.

Mapped ground plan © OpenStreetMap contributors, ODbL. Runtime: Three.js, MIT. Interface font: Barlow Condensed, SIL Open Font License. Detailed licenses, photographic research and source credits are in the bundle.

This build contains 24 offline career events, 72 stars, ten factory tunes, workshop gearing, time attack, replays, local saves and private two-player racing. Public accounts, ranked matchmaking, a deployed voice service and real-device certification are separate release work.

★

AIRPORT CHAMPIONSHIP COMPLETE

THE LINE KNOWS YOUR NAME.

You made it through all six rivals. Now make every pass count.